This is a superficially attractive idea; software is indeed difficult, and it would indeed be a foolish project manager on a building site who directed the builders to start laying the foundations before the plans had been finalised. But on a closer examination it starts to fall apart.
Suppose that a big software project does indeed need something analogous to a blueprint before starting on the coding. What, exactly, is a blueprint? What purpose does it serve? And where would that fit into the software lifecycle?
A blueprint for a building is a precise and complete specification of everything that will go into the building. The builder has the problem of assembling what the blueprint shows, but there is no ambiguity and no variation can be permitted. This is because buildings are safety critical infrastructure. The Hyatt Regency walkway collapse was a horrible example of what can happen when someone makes a seemingly innocuous change to the plans for a building. So before a building is constructed the plans have to be approved by a structural engineer who certifies that the building is indeed going to stay up, and by an electrical engineer who certifies that it isn't going to electrocute anyone or catch fire due to an electrical fault, and by a bunch of other engineers with less critical specialties, like air conditioning. The details matter, so the blueprints have to specify, literally, every nut and bolt, their dimensions, the metal they are made from and the torque to which they should be tightened (most of these things are standardised rather than being written down individually for every nut and bolt, but they are still part of the specification). Without this the structural engineer cannot tell whether the building is structurally sound. Similarly the electrical engineer must know about every piece of wire and electrical device. So by the time the blueprints are handed to the builder inventiveness and creativity are neither required nor allowed.
The only artefact in software development that specifies how the software will operate to this degree of precision is the source code. Once the source code has been written, it is to be executed exactly as written: inventiveness and creativity in its execution are neither required nor allowed. But those who promote the idea of "software blueprints" seem to think that something else, something more abstract, can be a blueprint, and that once these blueprints have been drawn the "construction" of the software (that is, turning these blueprints into source code) can proceed in an orderly and planned fashion, putting one line of code after the next in the manner of a bricklayer putting one brick on top of another.
But when you look at the artefacts that these people proffer, it is clear that they are nothing like precise enough to act as a blueprint; they are more like the artists impressions, sketched floor plans and cardboard models that architects produce during the early phases of design. These artifacts can help people understand how the building will be used and fit into its environment, but they are not blueprints.
(By the way, the old chestnut about unstable software requirements being like "deciding that a half-constructed house ought to have a basement" fails for the same reason. The problem with unstable requirements is real, but the analogy is wrong).
But if the blueprint for software is the source code, then the builder for software is the compiler. This should not be a surprise: when computer scientists encounter a task that does not require inventiveness and creativity then their first instinct is to automate it. If so then it is really civil engineering that needs to be envious of software engineering.
Software is not like buildings in other ways too:
- Buildings have very few moving parts and little dynamic behaviour, whereas software is all about dynamic behaviour (and buildings with dynamic behaviour often have problems.
- Novelty in buildings is rare. I work in a three storey steel frame office block, which is also on an estate of very similar three storey steel frame office blocks. Software, on the other hand, is almost always novel. If software to do a job is already available then it will be reused; I run Fedora Linux; I don't write my own operating system from scratch.
3 comments:
An excellent and very clear argument, I always knew the analogy was wrong, but now I know why I thought that. Definitely worth a bookmark, and thanks for taking the time to express it so clearly!
I think the majority of people who promote this "blueprint" analogy work in relatively unexpressive languages (e.g Java) where writing code really does feel like putting one brick onto the next. (Of course, that doesn't mean that UML is anything like a blueprint, it just wants to be.)
The only case where the analogy truly fits is when a program is specified in a high-level language (Haskell/HOL) and another implementation in a low-level language (C) is produced. For obvious reasons, this is a rare thing to do. (See the l4.verified project.)
Thanks Paul. A major piece of CivEng Envy (nice term) comes from the Enterprise Architecture movement. Specifically, John Zachman brought this thinking in from the aerospace industry, with its strict disciplines for aircraft safety.
I had a long debate with him (some years ago) as to whether software engineering is comparable.
But more to the point recently: the Boeing Dreamliner is now some 2-3 years late, dramatically over budget, and JAL has just pulled its planes out of service because of engineering problems. (The European Airbus next generation is similarly far behind.)
These days, I'd say to Zachman: no, the software engineering industry can't risk being as bad as aerospace.
Post a Comment